![]() Snap To Grid and Individual ToolsĪll painting and drawing tools will follow the lines, as will Selections and placement of objects using Transform.Īuto-smoothing (with the Ink Pen or Pencil tools) will smooth the lines out after they are drawn, allowing you to create even curves. You can adjust the amount of smoothing to control how strong the effect is. The Color Sampler, Text and Fill tools do not use Snap To Grid. You have two different grid options: Pixels and Squares. These can be chosen via the drop down menu and will act differently when you crop and resize your canvas. Will readjust dimensions if the canvas is cropped or expanded.Will be a fixed size relative to the total canvas when the canvas is resized.You can divide the canvas into proportional segments or create columns and rows.Allow you to set the exact number of grid lines across and down the canvas.Squares will remain a fixed size if you change the canvas, so will shift position relative to your drawing.They may overlap the edge of the canvas.Will create squares based on an exact pixel measurement.They start from the top left corner by default unless you pick “Center Grid” (this affects whether they shift relative to your drawing when you crop or resize).Both have sliders for changing the size, or the option to set a number between 4 and 200. The grid will also appear on your reference images to act as a guideline for proportions. The Reference image grid will use the same settings as the canvas. It can be toggled on and off using the global “Show Grid” option. ‘Pixel’ spacing will reflect the actual pixel size of the Reference image, so you may have a different number of squares across differently sized references and the main canvas. However, the shape and pixel size of the squares will be the same. Return new GridLength(() * (toValue - fromValue) + fromValue, this.To.IsStar ? GridUnitType.Star : GridUnitType.Pixel) Īnd a Storyboard for the RowDefinition/ColumnDefinition.Get the spatial coordinates for drawing the outline.‘Squares’ spacing will be relative to the dimensions of the reference image, rather than the canvas (so both images will show the same number of lines down and across, but the proportions may differ). Return new GridLength((1 - ) * (fromValue - toValue) + toValue, this.To.IsStar ? GridUnitType.Star : GridUnitType.Pixel) Public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) Protected override Freezable CreateInstanceCore() Public static readonly DependencyProperty ToProperty =ĭependencyProperty.Register("To", typeof(GridLength), typeof(GridLengthAnimation)) You need to Create a GridLengthAnimation class (code from: ) public class GridLengthAnimation : AnimationTimeline You can't shrink the column directly, but you CAN set the shrinking column to fill (width="*"), set the width of the Grid and the non-shrinking column, and then shrink the entire grid. ![]() ![]() The EventTrigger would go on the button and the DoubleAnimation's StoryBoard.Target would point to the ColumnDefinition you wish to shrink. You'd need to create an EventTrigger that has a BeginStoryboard that targets the grid and uses a DoubleAnimation to shrink the column width. ![]()
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